multidisciplinary creative

Dependent Space

Game Design

Game Design on team work - 2013

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Dependent Space

Dependent Space

A group project that was limited to a week. With a group of 6 people we created a multi-player game that stimulates teamwork. The concept is centred around working together where good teamwork is rewarded and bad teamwork punished. The game is placed in a fictional space with different environmental elements that are organic as well as abstract. The point of the game is that the players work together to expand and explore their ‘world’. When more elements are triggered and unlocked by the use of teamwork the view on the screen zooms out to give you an overview of the new elements and parts of the world that you have accessible. Yet when there is no teamwork and the elements that require two people to unlock them are not triggered the world stays small and the players will soon lose their interest.